Fréchet View  1.6.0
A Tool for Exploring Fréchet Distance Algorithms
frechet::poly::Triangulation Member List

This is the complete list of members for frechet::poly::Triangulation, including all inherited members.

addTargetVertex(const frechet::reach::Placement *p)frechet::poly::Triangulation
addTargetVertices(const frechet::reach::Placements &p)frechet::poly::Triangulation
addVertex(double w)frechet::poly::Triangulation
addVertex(Vertex_handle v, double x, Point p)frechet::poly::Triangulationprivate
adjacentEdges(Edge e) constfrechet::poly::Triangulation
adjacentEdges(Edge e, int i1, int i2) constfrechet::poly::Triangulation
adjacentFaces(Segment s) constfrechet::poly::Triangulation
adjacentVertices(Segment s) constfrechet::poly::Triangulation
adjacentVertices(int v) constfrechet::poly::Triangulation
assertEquals(const Triangulation &that) constfrechet::poly::Triangulation
clearPredecessors()frechet::poly::Triangulation
clearTargets()frechet::poly::Triangulation
complement()frechet::poly::Triangulation
countFaces() constfrechet::poly::Triangulationinline
countVertexes() constfrechet::poly::Triangulationinline
createFace(int a, int b, int c)frechet::poly::Triangulation
createVertex(const Point &p, int i)frechet::poly::Triangulation
edge(int i, int j) constfrechet::poly::Triangulation
Edge typedeffrechet::poly::Triangulation
Edge_range typedeffrechet::poly::Triangulation
EdgePair typedeffrechet::poly::Triangulation
edges() constfrechet::poly::Triangulationinline
edges_begin() constfrechet::poly::Triangulationinline
edges_end() constfrechet::poly::Triangulationinline
Face_circulator typedeffrechet::poly::Triangulation
Face_handle typedeffrechet::poly::Triangulation
FacePair typedeffrechet::poly::Triangulation
incidentFaces(Vertex_handle v) constfrechet::poly::Triangulation
incidentVertexes(Edge e) constfrechet::poly::Triangulation
insertVertexOnEdge(double x)frechet::poly::Triangulation
is_ccw_face(Face_handle f)frechet::poly::Triangulation
is_diagonal(Edge e)frechet::poly::Triangulationstatic
is_inner_face(Face_handle f)frechet::poly::Triangulationstatic
is_outer_edge(Edge e)frechet::poly::Triangulationstatic
is_outer_face(Face_handle f)frechet::poly::Triangulationstatic
is_polygon_edge(Edge e)frechet::poly::Triangulationstatic
is_south_pole(Vertex_handle v)frechet::poly::Triangulationstatic
isComplete() constfrechet::poly::Triangulationinline
linkNeighbors(Segment s, Edge e)frechet::poly::Triangulationprivate
mirror(Edge &e) constfrechet::poly::Triangulation
mirror(EdgePair &e2) constfrechet::poly::Triangulation
NeighborMap typedeffrechet::poly::Triangulationprivate
neighborsfrechet::poly::Triangulationprivate
operator[](int i)frechet::poly::Triangulation
operator[](int i) constfrechet::poly::Triangulation
oppositeVertex(Edge e) constfrechet::poly::Triangulation
poly_nfrechet::poly::Triangulationprivate
removeVertexFromEdge(int index)frechet::poly::Triangulation
resize(int sz)frechet::poly::Triangulation
segment(Edge e)frechet::poly::Triangulationstatic
setPolygonSize(int n)frechet::poly::Triangulation
size() constfrechet::poly::Triangulation
south_polefrechet::poly::Triangulationprivate
TDS typedeffrechet::poly::Triangulationprivate
tdsfrechet::poly::Triangulationprivate
third_vertex(Face_handle f, Vertex_handle v1, Vertex_handle v2)frechet::poly::Triangulationprivatestatic
third_vertex(Face_handle f, Segment s)frechet::poly::Triangulationprivate
thirdVertex(int a, int b) constfrechet::poly::Triangulation
Triangulation(int capacity=-1)frechet::poly::Triangulation
Triangulation(const Triangulation &that)frechet::poly::Triangulation
TwoVertices typedeffrechet::poly::Triangulation
Vertex typedeffrechet::poly::Triangulation
vertex1(Edge e)frechet::poly::Triangulationstatic
vertex2(Edge e)frechet::poly::Triangulationstatic
Vertex_handle typedeffrechet::poly::Triangulation
VertexMap typedeffrechet::poly::Triangulationprivate
VertexPair typedeffrechet::poly::Triangulation
verticesfrechet::poly::Triangulationprivate
vertices_begin() constfrechet::poly::Triangulationinline
vertices_end() constfrechet::poly::Triangulationinline
~Triangulation()frechet::poly::Triangulation